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- on mouseDown
- global gAccelere
- set gAccelere to 0
- if the mouseH > the locH of sprite 5 then
- set gAccelere to gAccelere + 0.10000000000000001
- else
- set gAccelere to gAccelere - 0.10000000000000001
- end if
- puppetSound(1, "VALISES accelerer")
- end
-